Features
What the engine keeps, and what you get to do with it
In Worldtable an AI narrates and voices every character, and game code decides what's true. These pages go through the parts people ask about most.
- Battle maps Fights on a tactical map: you describe the move, the engine reads it, rolls and places everyone before a word is written.
- Dungeons Real places under the world's landmarks: every room, door and key decided before you arrive, walked with the character you already have.
- The world editor Shape the land, place towns and landmarks, write the cast, or just tell the Studio's assistant what to change.
- NPCs that remember Every named character keeps a file on you: what they saw, what they heard, and how far they trust you.