Any era
Characters and trades
Occupations and the trades that come with them, trade skills, what Strength means, and worlds without magic.
An occupation and its trade
A present-day or science-fiction character has an occupation: cop, paramedic, mechanic, hacker, pilot, smuggler. Inside their trade they're a working professional, and the storyteller judges driving, hacking, medicine or picking a lock that way, held to the scene. Outside it, with no skill to cover it, they're an amateur. Storyteller
A trade costs no stamina and isn't capped by Strength: a hacker with low Strength is a weak fighter and a good hacker. Engine
What Strength means
Strength is the body and the fight: how hard you hit, what you can lift, how much punishment you take. Guns are fighting, so shooting is Strength.
Trade skills
Training offers trade skills in these worlds (a marksman's drills, evasive driving, field medicine, breaking into a network), drawn from the occupation and how the character plays. Fighting skills cost and scale on Strength; the others work in the story.
Making a character
The creator asks "What do they do?". With one people in the world, the occupation takes the place of the lineage. A new character starts with what that work needs: a jacket, wallet, phone and keys, or a flight jacket, comm unit and flask.
Worlds without magic
When a world has no magic, nobody has a magic score: the sheet shows Strength alone, Training has no magic column, and healing in a fight is a medic's work with bare hands or items. Engine
People who are machines
An android or cyborg can be a person with a sheet and a voice; drones and robots are machines. See Guns and cover.