Any era: an overview Contents

Any era

Any era: an overview

Fantasy, the present day or science fiction: what a world's setting changes, and how big a world can be.

A world's setting

Every world is set in one of three: fantasy, the present day or science fiction. The setting is the world's map art, and the engine follows it, not only the storyteller's choice of words. The same map can be drawn as a parchment, a road atlas or a sector display, and what's on it, what things cost and how you cross it change with it. Engine

FantasyPresent dayScience fiction
World mapInked parchmentRoad atlas: motorways, railways, airportsSector display: contours, a grid, transit lines
TownsTaverns, temples, keepsBars, diners, police precincts, hospitals, malls, stationsCantinas, market decks, med-bays, docking bays, hab blocks
MoneyThe world's own coinsDollarsCredits
TravelOn foot, riding, ship; counted in daysCar, bus, train, plane; counted in hours, with faresGround car, maglev, shuttle, jump ship
PhoneOffA phone: texts and callsA comm: texts and calls
How word gets roundWord of mouth, town to townThe news, posts and a FeedThe news, posts and a Feed
FightsBlades, bows and spellsGuns, ammo, range and coverBlasters and energy rifles, ammo, range and cover
CharactersPeoples, magic, classesAn occupation and its trade; usually no magicSpecies, an occupation; usually no magic
DungeonsBarrows, crypts, cavesSubway tunnels, storm sewers, dead malls, closed hospital wingsDerelict ships, reactor levels, hab rings, asteroid mines
Other worldsRealms behind gatesNone, unless the builder adds a realm behind a gatePlanets, moons and stations, reached by ship
What each setting starts with. The builder can change most of it.

These are starting points, not locks. A builder can name their own money, change the ways of travel, turn the phone on in a fantasy world (a sending-stone, say) or off in a present-day one, and set how big the world is.

How big the world is

A world is one city, a country or a continent. The map is drawn the same at every size; what changes is how far apart its places are, so every distance, journey time and fare follows from the size. Engine

  • One city. Each region is a district. Neighbourhoods are a few km apart, and crossing the whole city takes about an hour by car.
  • A country. Each region is a province. Neighbouring towns are a short drive or a day's walk apart, and crossing the country is a long day by road.
  • A continent. Each region is a country of its own, and crossing one takes days on foot or hours by car. Every world starts at this size.

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